Talks and Poster Presentations (without Proceedings-Entry):
J. Bittner, M. Wimmer, H Piringer, W. Purgathofer:
"Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful";
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries and reduces the delays due to the latency of query results. We reuse the results of the occlusion queries from the last frame in order to initiate and schedule the queries in the next frame. This is done by processing nodes of a spatial hierarchy in front-to-back order, interleaving occlusion queries with the rendering of certain previously visible nodes. The proposed scheduling of the queries makes use of spatial and temporal coherence of visibility. Despite its simplicity, the algorithm achieves good culling efficiency for scenes of various characteristics. The implementation of the algorithm is straightforward, and it can be easily integrated in existing real-time rendering packages using various spatial data structures.
Electronic version of the publication:
Created from the Publication Database of the Vienna University of Technology.