Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):
St Jeschke, M. Wimmer, H. Schumann, W. Purgathofer:
"Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements";
Vortrag: Symposium on Interactive 3D Graphics and Games,
Washington DC;
03.04.2005
- 06.04.2005; in: "Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games",
ACM Press,
(2005),
ISBN: 1-59593-013-2;
S. 103
- 110.
Kurzfassung englisch:
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem is the huge amount of memory required for impostors. This paper presents an algorithm that automatically places impostors into a scene so that a desired frame rate and image quality is always met, while at the same time not requiring enormous amounts of impostor memory. The low memory requirements are provided by a new placement method and through the simultaneous use of other acceleration techniques like visibility culling and geometric levels of detail.
Online-Bibliotheks-Katalog der TU Wien:
http://aleph.ub.tuwien.ac.at/F?base=tuw01&func=find-c&ccl_term=AC05936286
Zugeordnete Projekte:
Projektleitung Michael Wimmer:
EU Game Tools
Projektleitung Michael Wimmer:
Realistische Echtzeitbeleuchtungssimulation von Bäumen
Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.