[Back]


Talks and Poster Presentations (with Proceedings-Entry):

G. Zotti, A. Neumann, W. Purgathofer:
"Approximating Real-World Luminaires with OpenGL Lights";
Talk: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, Czech Republic; 2005-02-01 - 2005-02-03; in: "WSCG 2005 Short Paper Proceedings", V. Skala (ed.); UNION press, 13th (2005), ISBN: 80-903100-9-5; 49 - 52.



English abstract:
Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g. architectural planning, finding parameter sets for these simple lights to match real-world luminaires is required for realistic work. This paper describes a simple approach to process a luminaire data file in IESNA IES-LM63-95 format to create an approximation using at most 2 OpenGL lights to represent one luminaire.


Online library catalogue of the TU Vienna:
http://aleph.ub.tuwien.ac.at/F?base=tuw01&func=find-c&ccl_term=AC05936287



Related Projects:
Project Head Werner Purgathofer:
EU RealReflect = Abt. 186/2


Created from the Publication Database of the Vienna University of Technology.