Buchbeiträge:
M. Giegl:
"Queried Virtual Shadow Maps";
in: "Shader X5 - Advanced Rendering Techniques",
W. Engel (Hrg.);
Charles River Media, Inc.,
2006,
ISBN: 1584504994.
Kurzfassung englisch:
In this article we present a new real-time shadow mapping algorithm capable of shadowing large scenes by virtually increasing the resolution of the shadow map beyond the GPU hardware limit. We start with a brute force approach that uniformly increases the resolution of the whole shadow map. We then introduce a smarter version which greatly increases runtime performance while still being GPU-friendly. The algorithm contains an easy to use performance/quality-tradeoff parameter, making it tunable to a wide range of graphics hardware.
Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.