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Diplom- und Master-Arbeiten (eigene und betreute):

M. Gerl:
"Volume Hatching for Illustrative Visualization";
Betreuer/in(nen): St. Mueller, E. Gröller; Institut für Computervisualistik, AG Computergraphik, Universität Koblenz, 2006.



Kurzfassung englisch:
The evolution of drawing reaches back to the origin of human cultural history. Over 20.000 years ago prehistoric men started to picture their environment in petroglyphs. From these caveman paintings to mythological depictions of the ancient Egyptians, from medieval illuminated manuscripts to Leonardo Da Vinci´s anatomical studies in the Renaissance, drawings served the purpose of transforming information into a visually perceptible form. Maybe it is this historical tradition that gives drawings the character of being perceived as beautiful by a widespread public. Maybe it is the abstract nature of drawings that lets them be an art form commonly chosen for illustration. Often the first type of imagery we deal with in our lifetime are hand-drawn images in children´s books. So we literally grow up with drawings as a familiar medium for depiction. This could also be a cause for the high acceptance drawings usually meet. Drawings are commonly used in a scientific and educational context to convey complex information in a comprehensible and effective manner. Illustration demands abstraction for focusing attention on important features by avoiding irrelevant detail. Abstraction is a characteristic inherent in drawing, as a drawing always abstracts real world. Therefore drawings serve the purpose of illustration very well. In addition to that, the expressiveness and attraction of drawings bestow them the property of communicating information in a way mostly felt as enjoyable. Specific applications of volume visualization require exactly these visual properties. Therefore increasing effort has been spent on developing and applying illustrative or non-photorealistic rendering methods for volume visualization in recent years. This is the field of study this thesis is devoted to. The described capabilities of drawing make it the art form we chose to mimic for the non-photorealistic volume rendering approach developed in this thesis. A common shading technique in drawings is hatching. Hatching is also standard practice in schematic hand-drawn illustrations as known from textbooks. We implemented a system capable of generating hatching drawings from volume datasets. The basic idea was to exploit illustrative and aesthetic excellence of hatching drawings for the creation of expressive representations of volumetric data. The drawing in Figure 1 gives an example of an illustration where hatching has been used for shading. This figure shall demonstrate that hatching is a technique capable of conveying spatial properties of the depicted object in an abstract and expressive way. It is an artwork of Vesalius´ De humani corporis fabrica, a textbook of human anatomy from the Renaissance. We propose some possible fields of application to further explain the motivation to engage in generating hatching drawings from three-dimensional data. The majority of these data are generated in medical scanning devices, and medicine offers numerous possibilities for employing volume hatching. One possible medical application would be to illustrate upcoming surgeries to patients. Explaining a surgery with the help of a volume hatching rendering is perhaps more comprehensible for a layman than with tomography slices. It also could be more readily accepted by patients as a realistic rendering, due to the visually pleasing nature of hand drawings and the distaste of some people on viewing inner body parts realistically. Another potential field of application for volume hatching is the automated generation of educational illustrations. Figures in scientific textbooks, for instance in medicine or botany, which shall convey important structural features by a schematic representation of objects, are often drawn by hand. The preferred drawing medium here is pen-and-ink, and a reduced drawing technique is used where shading is realized with a sparse and even hatching. Volume hatching can be employed for creating images resembling such illustrations from volumetric data. On the one hand, this offers the possibility for automated generation of still images for text- or schoolbooks. On the other hand, interactive illustrations could be applied in teaching, since they provide exploration and examining possibilities while depicting the objects in a familiar illustrative style. This thesis is organized as follows. First, we give an overview about research done in fields related to this thesis in Chapter 2. In Chapter 3 we present the algorithms we developed for rendering hatching drawings from volume data. This includes the creation of contour drawings, curvature estimation and generation of hatching strokes. We continue with shortly outlining the concept of implementing these algorithms in Chapter 4. In Chapter 5 we present and discuss result images, revealing advantages and limitations of our approach. We summarize the content of this thesis in Chapter 6. Finally, we draw a conclusion on the results of this thesis and propose ideas for further enhancing our work in Chapter 7.


Elektronische Version der Publikation:
http://publik.tuwien.ac.at/files/pub-inf_3956.pdf


Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.