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Talks and Poster Presentations (with Proceedings-Entry):

P. Purgathofer:
"Design at the core - the short history of design methods";
Keynote Lecture: EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies, St. Pölten; 10-12-2005 - 10-15-2005; in: "Netties 2005 - The 11th EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies", (2005).



English abstract:
Wrong conceptions over design and the design process carry a large
part for the responsibility for bad software.Problems of interface design
or interaction architecture are often handled following the structural
conceptions of software engineering. As a consequence, substantial
problems are not recognized, not displaced or wrongly treated. It has
long been recognized and critizised that the source of this discord lies
in the rationalistic tradition of software engineering [6a].
The goal of this text is to convincingly argue against the attempt to
force the design process into a predefined operational sequence based
on methodological prescriptions. I will try to retrace the history of
design theory in order to show that such approaches were all more or
less abolished, because the could not offer any benificial contribution
to the practice of design. The essay will then discuss contemporary
"soft" design methods and close with a proposal on the consequences
of these theories for the design of interactive systems.

Created from the Publication Database of the Vienna University of Technology.