Technische Universität Wien/ Fakultät für Informatik,
Real-time rendering is concerned with the display of computer-generated images at rates which let a human observer believe that she is looking at a smooth animation. This thesis deals with several contributions to the field of real-time rendering that improve either the performance of rendering algorithms or the quality of the displayed images.
Light-Space Perspective Shadow Maps improve the quality of real-time rendering by providing better looking shadow rendering, one of the most popular research topics in real-time rendering. Conversely, Coherent Hierarchical Culling and Guided Visibility Sampling improve the performance of real-time rendering through visibility culling. One is designed for runtime computation and the other for preprocessing. Finally, real-time rendering is extended from traditional polygon rendering to a new type of dataset that has recently gained importance, namely point clouds, especially huge datasets that cannot be loaded into main memory.
Created from the Publication Database of the Vienna University of Technology.