Diploma and Master Theses (authored and supervised):
"Penta G - A Game Engine for Real-Time Rendering Research";
Supervisor: M. Wimmer;
Institut für Computergraphik und Algorithmen, TU Wien,
final examination: 2008-06-10.
Scientifc research often necessitates the usage of middleware for proof-of-concept implementations. In computer graphics, rendering engines are a type of middleware used for such a purpose. For real-time rendering, however, rendering engines often do not provide all functionality that is required, as in real-time, a certain degree of user interactivity aside from graphics is necessary, or can be the center of research. Furthermore, some modern research also explores interactivity with non-visual perceptual channels such as audio. Full game engines provide that functionality, however most state-of- the-art game engines are only available through expensive or exclusive licenses, or are completely unavailable for scientifc research.
This thesis presents the design, implementation and adaptation process of a state-of-the-art game engine that was tailored specifcally for research purposes. This game engine includes all the necessary components to build real-time-interactive computer graphics applications and has been used in several research projects such as the EU GameTools Project and the EU Crossmod Project.
Electronic version of the publication:
Project Head Michael Wimmer:
EU Game Tools
Created from the Publication Database of the Vienna University of Technology.