[Zurück]


Buchbeiträge:

S. Jiménez-Murcia, F. Fernandez Aranda, E. Kalapanidas, D. Konstantas, T. Ganchev, O. Kocsis, T. Lam, J. Santamaría, T. Raguin, C. Breiteneder, H. Kaufmann, C. Davarakis:
"Playmancer Project: A Serious Videogame as Additional Therapy Tool for Eating and Impulse Control Disorders";
in: "Annual Review of Cybertherapy and Telemedicine 2009: Advanced Technologies in the Behavioral, Social and Neurosciences", B. Wiederhold, G. Riva (Hrg.); IOS Press, Amsterdam, 2009, ISBN: 978-1-60750-017-9, S. 163 - 166.



Kurzfassung englisch:
Reviews and few non-controlled studies showed the effectiveness of
several specific designed computer video-games as an additional form of treatment
in several areas. However, there is a lack in the literature of specially designed
serious-games for treating mental disorders. Playmancer (ICT European initiative)
aims to develop and assess a serious videogame that may help to treat underlying
processes (e.g. lack of self-control strategies) in Eating and Impulse control
disorders. Preliminary data will be shown.

Schlagworte:
Serious games, mental disorders, cognitive-behavioral therapy


Elektronische Version der Publikation:
http://publik.tuwien.ac.at/files/PubDat_176087.pdf


Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.