Talks and Poster Presentations (with Proceedings-Entry):
V. Dagiene, G. Futschek:
"Bebras International Contest on Informatics and Computer Literacy: A contest for all secondary school students to be more interested in Informatics and ICT concepts";
Talk: 9th WCCE 2009,
- 2009-07-31; in: "Proceedings 9th WCCE 2009, Education and Technology for a Better World",
Paper ID 161,
The international Bebras contest on informatics is organized similar to the Kangaroo of Mathematics
competition. The Bebras contest addresses all secondary school students of age 10-19. The participating students
have to solve on PCs 18 to 21 tasks within 45 minutes. All students of a school may participate, also those who
had no informatics lessons before. There are at least 3 age groups: Benjamin grade 5-8, Junior grade 9-10, and
Senior grade 11-13 [1,2].
The Bebras International Contest on Informatics and Computer Literacy covers a wide area of topics:
information comprehension, use of computer systems, algorithmic thinking, structures, patterns, puzzles and ICT
and society . The tasks are developed by an international expert team of educators and scientists that ensures a
high quality of the presented tasks .
The first Bebras contest took place in Lithuania in 2004 and was from the beginning a big success with
thousands of participating students in all categories . Bebras is the Lithuanian word for the vivid and
intelligent animal beaver that lives in rivers and lakes of many countries in the world. From the very beginning
of this contest the Lithuanian organizers had the goal to internationalize this contest. From 2005 also some other
countries organized Bebras contests: Poland, The Netherlands, Latvia, Estonia, Slovakia, Germany and Austria.
The main goal of the Bebras contest is to motivate pupils to be more interested in informatics topics. Solving of
interesting tasks that need some thinking skills to solve them may support the interest in informatics . The key
idea is not to ask for already learned knowledge but to present challenging Informatics problems that need
thinking skills and solving strategies to be solved.
Created from the Publication Database of the Vienna University of Technology.