Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):
M. Lipp, P. Wonka, M. Wimmer:
"Parallel Generation of L-Systems";
Vortrag: Vision Modeling and Visualization,
Braunschweig, Deutschland;
16.01.2009
- 18.01.2009; in: "Vision, Modeling, and Visualization Workshop 2009 (VMV)",
M Magnor, B. Rosenhahn, H. Theisel (Hrg.);
(2009),
ISBN: 978-3980487481;
S. 205
- 214.
Kurzfassung englisch:
This paper introduces a solution to compute L-systems on parallel architectures like GPUs and multi-core CPUs. Our solution can split the derivation of the L-system as well as the interpretation and geometry generation into thousands of threads running in parallel. We introduce a highly parallel algorithm for L-system evaluation that works on arbitrary L-systems, including parametric productions, context sensitive productions, stochastic production selection, and productions with side effects. Further we directly interpret the productions defined in plain-text, without requiring any compilation or transformation step (e.g., into shaders). Our algorithm is efficient in the sense that it requires no explicit inter-thread communication or atomic operations, and is thus completely lock free.
Elektronische Version der Publikation:
http://publik.tuwien.ac.at/files/PubDat_181216.pdf
Zugeordnete Projekte:
Projektleitung Michael Wimmer:
GAMEWORLD: Procedural Worlds for Games
Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.