Contributions to Books:
H. Kaufmann, B. Meyer:
"Physics Education in Virtual Reality: An Example";
in: "Themes in Science and Technology Education: Virtual Reality in Education",
Klidarithmos Computer Books,
We present an immersive VR application for physics education. It utilizes a recent physics engine
developed for the PC gaming market to simulate physical experiments correctly and accurately.
Students are enabled to actively build own experiments and study them. A variety of tools are provided
to analyze forces, mass, paths and other properties of objects before, during and after experiments.
Innovative teaching content is presented that exploits the strengths of the 3D virtual environment.
PhysicsPlayground serves as an example of how current technologies can be combined to deliver a new
quality in physics education.
Created from the Publication Database of the Vienna University of Technology.