Talks and Poster Presentations (with Proceedings-Entry):

J. Musil, A. Schweda, D. Winkler, S. Biffl:
"Synthesized Essence: What Game Jams Teach About Prototyping of New Software Products";
Talk: 32nd International Conference on Software Engineering (ICSE), New Ideas and Emerging Results (NIER) Track, Cape Town, South Africa; 2010-05-01 - 2010-05-08; in: "Proc. 32nd International Conference on Software Engineering (ICSE), New Ideas and Emerging Results (NIER) Track", (2010), ISBN: 978-1-60558-719-6; 183 - 186.

English abstract:
The development of video games comprises engineering teams
within various disciplines, e.g., software engineering, game
production, and creative arts. Game jams are a promising
approach for (software+) development projects to foster on
new product development. This paper evaluates the concept
of game jam, a community design/development activity,
and its positive effects on new software product development
with tight schedules in time-oriented, competitive
environments. Game jams have received more public attention
in recent times, but the concept itself has not been
formally discussed so far. A game jam is a composition of design
and development strategies: new product development,
participatory design, lightweight construction, rapid experience
prototyping, product-value focusing, aesthetics and
technology, concurrent development and multidisciplinarity.
Although game jams are normally used for rapid prototyping
of small computer games, the constellation of the mentioned
elements provides a powerful technique for rapidly prototyping
new product ideas and disruptive innovations.

Agile, game development, innovation, new product development, participatory design, prototyping;

"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)

Created from the Publication Database of the Vienna University of Technology.