Doctor's Theses (authored and supervised):
"Direct Artist Control for Procedural Content Generation of Urban Environments";
Supervisor, Reviewer: M. Wimmer, P. Wonka;
Institut für Computergraphik und Algorithmen,
Creating 3D digital assets of urban environments is a challenging task, requiring a significant amount of manual labor. To automate parts of this process, many procedural modeling methods to automatically create buildings, plants or entire cities were introduced. The main advantage of such methods compared to manual methods is the ability to create large amounts of assets using just a few parameters as input data.
However, the main disadvantage is the difficulty to control or predict the output of such methods. Direct controllability is especially important for artists enabling them to model the output to their vision or requirements. Therefore, the main goal of this thesis is combining the direct control provided by manual methods with the power of procedural modeling.
To achieve this, several new methods and paradigms bringing direct and visual artist control to procedural generation of urban environments are contributed in this thesis. These include a method enabling a visual design process for building grammars, as well as methods providing direct artist control for architecture generation algorithms. To model whole cities, we introduce a layering system for urban layouts based on graph cut, contributing the ability to perform direct and persistent changes to a procedurally generated city. Additionally, the concept of anchored assignments is introduced, enabling direct control of parameter distributions on cities. Finally, as real-time performance of generation algorithms is paramount if they are to be used in a production setting, we introduce an algorithm able to parallelize the work of L-system generation to thousands of processors.
Electronic version of the publication:
Created from the Publication Database of the Vienna University of Technology.