Talks and Poster Presentations (without Proceedings-Entry):

M. Ilcik, M. Lipp, J. Scharl, M. Wimmer:
"Procedural Modeling of Urbanistic Scenes";
Talk: Austrian-Russian Joint Seminar, VRVis, Vienna, Austria (invited); 2009-06-20.

English abstract:
The aim of the GameWorld project was the procedural generation of cities and buildings on different levels of control, from manual to fully automatic modeling. Target applications included mainly computer games, virtual reality applications and other digital content creation scenarios for entertainment industry, architectural, historical and archaeological visualizations, and much more.

Created from the Publication Database of the Vienna University of Technology.