Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):

J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Socio-Cultural Learning Games: Challenges and Lessons Learned";
Vortrag: International Conference on Information Society (i-Society 2011), London, UK; 27.06.2011 - 29.06.2011; in: "International Conference on Information Society (i-Society 2011)", IEEE CS Press, (2011), ISBN: 978-0-9564263-8-3; S. 56 - 61.

Kurzfassung englisch:
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner´s expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.

Serious Game, Game Design, Art History, Virtual Worlds, Virtual Learning Environment

Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.