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Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):

J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Socio-Cultural Learning Games: Challenges and Lessons Learned";
Vortrag: International Conference on Information Society (i-Society 2011), London, UK; 27.06.2011 - 29.06.2011; in: "International Conference on Information Society (i-Society 2011)", IEEE CS Press, (2011), ISBN: 978-0-9564263-8-3; S. 56 - 61.



Kurzfassung englisch:
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner´s expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.

Schlagworte:
Serious Game, Game Design, Art History, Virtual Worlds, Virtual Learning Environment

Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.