Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):
J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Socio-Cultural Learning Games: Challenges and Lessons Learned";
Vortrag: International Conference on Information Society (i-Society 2011),
London, UK;
27.06.2011
- 29.06.2011; in: "International Conference on Information Society (i-Society 2011)",
IEEE CS Press,
(2011),
ISBN: 978-0-9564263-8-3;
S. 56
- 61.
Kurzfassung englisch:
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner´s expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
Schlagworte:
Serious Game, Game Design, Art History, Virtual Worlds, Virtual Learning Environment
Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.