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Talks and Poster Presentations (with Proceedings-Entry):

J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Socio-Cultural Learning Games: Challenges and Lessons Learned";
Talk: International Conference on Information Society (i-Society 2011), London, UK; 06-27-2011 - 06-29-2011; in: "International Conference on Information Society (i-Society 2011)", IEEE CS Press, (2011), ISBN: 978-0-9564263-8-3; 56 - 61.



English abstract:
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learnerīs expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.

Keywords:
Serious Game, Game Design, Art History, Virtual Worlds, Virtual Learning Environment

Created from the Publication Database of the Vienna University of Technology.