Talks and Poster Presentations (with Proceedings-Entry):

J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Socio-Cultural Learning Games: Challenges and Lessons Learned";
Talk: International Conference on Information Society (i-Society 2011), London, UK; 06-27-2011 - 06-29-2011; in: "International Conference on Information Society (i-Society 2011)", IEEE CS Press, (2011), ISBN: 978-0-9564263-8-3; 56 - 61.

English abstract:
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learnerīs expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.

Serious Game, Game Design, Art History, Virtual Worlds, Virtual Learning Environment

Created from the Publication Database of the Vienna University of Technology.