Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):
J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Serious Games in a Socio-Cultural Context";
Poster: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011,
Portugal, Lissabon;
27.06.2011
- 01.07.2011; in: "World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011",
T. Bastiaens, M. Ebner (Hrg.);
EdITLib Digital Library for Education & Information Technology,
(2011),
S. 2190
- 2196.
Kurzfassung englisch:
A considerable number of Serious Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner´s expectations. Serious Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Serious Games.
Schlagworte:
Serious Game, Game Design, Art History, Virtual Worlds, Virtual Learning Environment
Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.