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Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):

J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Serious Games in a Socio-Cultural Context";
Poster: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011, Portugal, Lissabon; 27.06.2011 - 01.07.2011; in: "World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011", T. Bastiaens, M. Ebner (Hrg.); EdITLib Digital Library for Education & Information Technology, (2011), S. 2190 - 2196.



Kurzfassung englisch:
A considerable number of Serious Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner´s expectations. Serious Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Serious Games.

Schlagworte:
Serious Game, Game Design, Art History, Virtual Worlds, Virtual Learning Environment

Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.