Talks and Poster Presentations (with Proceedings-Entry):
J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Serious Games in a Socio-Cultural Context";
Poster: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011,
- 2011-07-01; in: "World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011",
T. Bastiaens, M. Ebner (ed.);
EdITLib Digital Library for Education & Information Technology,
A considerable number of Serious Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learnerīs expectations. Serious Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Serious Games.
Serious Game, Game Design, Art History, Virtual Worlds, Virtual Learning Environment
Created from the Publication Database of the Vienna University of Technology.