Talks and Poster Presentations (without Proceedings-Entry):
F. Kayali, M. Jahrmann, J. Schuh, B. Felderer:
"Hybrid Spaces: Applying persuasive game elements to an exhibiTon seing";
Talk: FROG 2011 Vienna Games Conference,
Given the problems with applying the concept of the magic circle to contemporary alternate reality, serious and art games, this paper suggests a new perspective which regards play as situated in an infinite series of interwoven contexts. Building on this model and using the example of an hybrid exhibition and alternate reality game which the authors of this paper are working on, several insights on how persuasive messages can work in ARGs are derived. It is shown that overlaying different contexts results in new meaning, that their game literacy can be used to trick players and enables the game to reach out to different contexts, and that by distorting context games can uncover persuasive messages and propaganda.
Alternate Reality Games, Persuasive Games, Serious Games, Magic Circle, Art Games, Context
Created from the Publication Database of the Vienna University of Technology.