Talks and Poster Presentations (with Proceedings-Entry):
H. Fink, T. Weber, M. Wimmer:
"Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer";
Cagliari, Sardinia, Italy;
- 2012-05-18; in: "Eurographics 2012",
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. We also show how to create attractive course materials by using COLLADA, an open standard for 3D content exchange.
Electronic version of the publication:
Created from the Publication Database of the Vienna University of Technology.