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Talks and Poster Presentations (without Proceedings-Entry):

D. Schedl, M. Wimmer:
"A layered depth-of-field method for solving partial occlusion";
Talk: WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, Czech Republic; 2012-06-25 - 2012-06-28.



English abstract:
Depth of field (DoF) represents a distance range around a focal plane, where objects on an image are crisp. DoF
is one of the effects which significantly contributes to the photorealism of images and therefore is often simulated
in rendered images. Various methods for simulating DoF have been proposed so far, but little tackle the issue of
partial occlusion: Blurry objects near the camera are semi-transparent and result in partially visible background
objects. This effect is strongly apparent in miniature and macro photography. In this work a DoF method is
presented which simulates partial occlusion. The contribution of this work is a layered method where the scene
is rendered into layers. Blurring is done efficiently with recursive Gaussian filters. Due to the usage of Gaussian
filters big artifact-free blurring radii can be simulated at reasonable costs.


Electronic version of the publication:
http://publik.tuwien.ac.at/files/PubDat_211999.pdf


Created from the Publication Database of the Vienna University of Technology.