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Zeitschriftenartikel:

V. Soltészová, D. Patel, St. Bruckner, I. Viola:
"A Multidirectional Occlusion Shading Model for Direct Volume Rendering";
Computer Graphics Forum, 29 (2010), 3; S. 883 - 891.



Kurzfassung englisch:
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent directional occlusion shading model by enabling light source positioning with practically no performance penalty. Light transport is approximated using a tilted cone-shaped function which leaves elliptic footprints in the opacity buffer during slice-based volume rendering. We perform an incremental blurring operation on the opacity buffer for each slice in front-to-back order. This buffer is then used to define the degree of occlusion for the subsequent slice. Our method is capable of generating high-quality soft shadowing effects, allows interactive modification of all illumination and rendering parameters, and requires no pre-computation.


"Offizielle" elektronische Version der Publikation (entsprechend ihrem Digital Object Identifier - DOI)
http://dx.doi.org/10.1111/j.1467-8659.2009.01695.x


Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.