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Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):

P. Mirza-Babaei, L. Nacke, G. Fitzpatrick, G. White, G. McAllister, N. Collins:
"Biometric storyboards: visualising game user research data";
Vortrag: 2012 SIGCHI Conference on Human Factors in Computing Systems (CHI'2012), Austin, Texas, USA; 05.05.2012 - 10.05.2012; in: "Proceedings of CHI EA ´12", ACM, New York, NY, USA (2012), ISBN: 978-1-4503-1015-4; S. 2315 - 2320.



Kurzfassung englisch:
Player experience is difficult to evaluate and report,
especially using quantitative methodologies in addition
to observations and interviews. One step towards tying
quantitative physiological measures of player arousal to
player experience reports are Biometric Storyboards
(BioSt). They can visualise meaningful relationships
between a player´s physiological changes and game
events. This paper evaluates the usefulness of BioSt to
the game industry. We presented the Biometric
Storyboards technique to six game developers and
interviewed them about the advantages and
disadvantages of this technique.

Schlagworte:
Biometrics, Storyboards, Video Games, User experience (UX), Visualisation


"Offizielle" elektronische Version der Publikation (entsprechend ihrem Digital Object Identifier - DOI)
http://dx.doi.org/10.1145/1836135.1836143

Elektronische Version der Publikation:
http://publik.tuwien.ac.at/files/PubDat_215683.pdf


Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.