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Talks and Poster Presentations (with Proceedings-Entry):

P. Mirza-Babaei, L. Nacke, G. Fitzpatrick, G. White, G. McAllister, N. Collins:
"Biometric storyboards: visualising game user research data";
Talk: 2012 SIGCHI Conference on Human Factors in Computing Systems (CHI'2012), Austin, Texas, USA; 2012-05-05 - 2012-05-10; in: "Proceedings of CHI EA ´12", ACM, New York, NY, USA (2012), ISBN: 978-1-4503-1015-4; 2315 - 2320.



English abstract:
Player experience is difficult to evaluate and report,
especially using quantitative methodologies in addition
to observations and interviews. One step towards tying
quantitative physiological measures of player arousal to
player experience reports are Biometric Storyboards
(BioSt). They can visualise meaningful relationships
between a player´s physiological changes and game
events. This paper evaluates the usefulness of BioSt to
the game industry. We presented the Biometric
Storyboards technique to six game developers and
interviewed them about the advantages and
disadvantages of this technique.

Keywords:
Biometrics, Storyboards, Video Games, User experience (UX), Visualisation


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.1145/1836135.1836143

Electronic version of the publication:
http://publik.tuwien.ac.at/files/PubDat_215683.pdf


Created from the Publication Database of the Vienna University of Technology.