[Back]


Talks and Poster Presentations (without Proceedings-Entry):

T. Auzinger, M. Wimmer, St. Jeschke:
"Analytic Visibility on the GPU";
Talk: Eurographics, Girona, Spain; 2013-05-06 - 2013-05-10.



English abstract:
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods.

Keywords:
GPGPU, hidden surface removal, hidden surface elimination, close-form, visibility, analytic, rendering, filter, SIMD, anti-aliasing, GPU


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.1111/cgf.12061


Created from the Publication Database of the Vienna University of Technology.