Talks and Poster Presentations (with Proceedings-Entry):

T. Sturn, P. Purgathofer, M. Wimmer et al.:
"Landspotting - Games for Improving Global Land Cover";
Talk: Foundation of Digital Games (FDG), Chania, Crete, Greece (invited); 2013-05-14 - 2013-05-17; in: "Foundation of Digital Games 2013", Proceedings of Foundations of Digital Games Conference 2013, (2013), 117 - 125.

English abstract:
Current satellite-derived land cover products, which are very important for answering many crucial questions, show huge disagreements. In this paper, we introduce four serious game prototypes - a Facebook strategy game played on Google Maps, a Facebook tagging game, a tower-defense game, and an aesthetic tile game for the iPad - with the purpose of improving global land cover data. We describe the games in detail and discuss the design decisions we made and challenges we faced while developing the games. We evaluate how much the players have already been able to improve global land cover data and provide evidence that games can be a useful way to increase the quality of this data. Finally, we discuss how the main game is being perceived by the players and what has to be further improved to attract a bigger audience.

Improving Global Land Cover, Serious Games, Landspotting

Electronic version of the publication:

Created from the Publication Database of the Vienna University of Technology.