Talks and Poster Presentations (with Proceedings-Entry):
N. Luckner, F. Kayali, O. Hödl, P. Purgathofer, G. Fitzpatrick, E. Mosor, T. Stamm, D. Schlager-Jaschky:
"From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults";
Talk: SouthCHI International Conference on Human Factors in Computing & Informatics,
- 2013-07-03; in: "Human Factors in Computing and Informatics",
This contribution describes a series of design sketches for a playful digital application designed to trigger reminiscence in older adults. The goal of the intervention is to be a preventive measure against cognitive disabilities such as dementia and Alzheimer´s disease. Research shows that reminiscence and cognitive activities are beneficial in this area. The presented sketches have been developed as part of a design workshop and are based upon the results of a fo- cus group study which involved older adults, their families, experts and care personnel. The ideas are all rooted within the context of the project which re- volves around the playful use of media such as photos, video clips and audio re- cordings. These personal media artifacts shall trigger reminiscence and engage players cognitively.
reminiscence, dementia, older adults, play, serious games
Electronic version of the publication:
Project Head Peter Purgathofer:
Gestengesteuertes Computerspiel zur Demenzprävention und -therapie
Created from the Publication Database of the Vienna University of Technology.