Diploma and Master Theses (authored and supervised):

D. Pangerl:
"Games with a Purpose Design and implementation of serious games to determine the global land cover";
Supervisor: T. Sturn, M. Wimmer; Institut für Computergraphik und Algorithmen, 2013.

English abstract:
Remote sensing of land cover has, not at least because of the rapidly growing world population, gained scientific and economic importance. Several international projects have aimed to determine and map out the global land cover. Unfortunately the results of remote sensing projects such as GLC-2000, MODIS or GlobCover are often ambiguous or have significant differences.

The project Geo-Wiki.org examines the results of that remote sensing projects and tries to validate them with the help of volunteers. This task requires a large amount of participants. Among other, competitions animate volunteers to contribute to the crowdsourcing project. To motivate volunteers to participate in the remote sensing of land cover is one of the key aspects within the Geo-Wiki.org project. One approach to reach new users for the project is to develop computer games that implement the classification of land cover areas as part of the game. The project Landspotting is a platform that aims to develop Serious Games for land cover classification. This thesis focuses on the development of a computer game for mobile devices that implements the classification of land cover as an integral part. Previous projects such as the game Landspotting for the platform Facebook are presented in the thesis. This games inspired the design process. Mobile devices with built-in, touch-sensitive displays offer the possibility to classify the land cover by painting appropriate sections of satellite images on the screen. The results of this categorizations are compared with data provided by the Geo-Wiki.org project. The result of this comparison is the basis for the achieved progress in the game.

The as a part of this thesis developed computer game Landspotting was published on the 4th of January 2013. The game was downloaded and installed from a lot of players. The huge amount of land cover data obtained by players illustrates the great potential in the combination of crowdsourcing systems and serious games. The comparison of the data obtained permits both, conclusions about the quality of the results of the developed computer game, as well as on the quality of the results of the Geo-Wiki.org project.


Electronic version of the publication:

Created from the Publication Database of the Vienna University of Technology.