Talks and Poster Presentations (with Proceedings-Entry):

M. Jungmann, R. Cox, G. Fitzpatrick:
"Spatial play effects in a tangible game with an F-formation of multiple players";
Talk: Fifteenth Australasian User Interface Conference (AUIC '14), Auckland, New Zealand; 2014-01-20 - 2014-01-23; in: "Proceedings of the Fifteenth Australasian User Interface Conference - Volume 150 (AUIC '14)", B. Wünsche, S. Marks (ed.); Australian Computer Society, Inc., Darlinghurst, Australia, 150 (2014), ISBN: 978-1-921770-33-3; 57 - 66.

English abstract:
Drawing on Kendon´s F-formation framework of social interaction, we analysed the game-space activity of collocated players engaged in a
tangible multiplayer game. Game input from groups of 3 players interacting competitively in a natural spatial arrangement via balance-boards requiring whole-body movements was logged and analysed quantitatively. The spatial analysis of a range of players´ activities in game-space revealed synergistic effects combining
perceptual-motor factors with game-strategy behaviour which were reflected in preferred game-board playing regions. The findings
illustrate the importance for HCI designers of considering interactions between human spatial behaviour, physical space and virtual game-space as games become increasingly embodied
and social

Game analytics, tangible, embodied, multiplayer, digital game, collocation, F - formation, spatial analysis

Electronic version of the publication:

Created from the Publication Database of the Vienna University of Technology.