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Contributions to Proceedings:

H. Schnädelbach, P. Slovak, G. Fitzpatrick, N Jäger:
"The immersive effect of adaptive architecture";
in: "Pervasive and Mobile Computing", Elsevier Computer Science, Amsterdam, The Netherlands, 2016, 143 - 152.



English abstract:
This paper explores the role of immersion in the generation of specific interactive effects, within the context of the emerging research field of Adaptive Architecture. Drawing on an existing biofeedback-driven prototype that links a personīs respiration to the form of their environment, the study presented here compared an immersive condition with a non- immersive condition to capture differences in participant experiences. The immersive con- dition afforded the majority of participants a relaxed, embodied experience, whereas the non-immersive condition left people unconnected. The study did not surface statistically significant differences in participantsī physiological responses between the two conditions. The study findings contribute to the understanding of our relationship with adaptive envi- ronments, underpinned by pervasive computing technologies, as they emerge in the Arts and Architecture.

German abstract:
This paper explores the role of immersion in the generation of specific interactive effects, within the context of the emerging research field of Adaptive Architecture. Drawing on an existing biofeedback-driven prototype that links a personīs respiration to the form of their environment, the study presented here compared an immersive condition with a non- immersive condition to capture differences in participant experiences. The immersive con- dition afforded the majority of participants a relaxed, embodied experience, whereas the non-immersive condition left people unconnected. The study did not surface statistically significant differences in participantsī physiological responses between the two conditions. The study findings contribute to the understanding of our relationship with adaptive envi- ronments, underpinned by pervasive computing technologies, as they emerge in the Arts and Architecture.

Keywords:
Pervasive computing Adaptive architecture Respiration Immersion Experience


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.1016/j.pmcj.2014.11.006

Electronic version of the publication:
http://publik.tuwien.ac.at/files/PubDat_236611.pdf


Created from the Publication Database of the Vienna University of Technology.