Talks and Poster Presentations (with Proceedings-Entry):
F. Kreuzer, J. Kopf, M. Wimmer:
"Depixelizing Pixel Art in Real-Time";
Poster: Symposium on Interactive 3D Graphics and Games,
New York, USA;
- 2015-03-01; in: "19th Symposium on Interactive 3D Graphics and Games",
Proceedings of ACM SIGGRAPH 2015 Posters,
Pixel art was frequently employed in games of the 90s and earlier. On today's large and high-resolution displays, pixel art looks blocky. Recently, an algorithm was introduced to create a smooth, resolution-independent vector representation from pixel art. However, the algorithm is far too slow for interactive use, for example in a game. This poster presents an efficient implementation of the algorithm on the GPU, so that it runs at real-time rates and can be incorporated into current game emulators.
image processing, depixelizing, pixel art
Electronic version of the publication:
Created from the Publication Database of the Vienna University of Technology.