Talks and Poster Presentations (with Proceedings-Entry):

F. Kreuzer, J. Kopf, M. Wimmer:
"Depixelizing Pixel Art in Real-Time";
Poster: Symposium on Interactive 3D Graphics and Games, New York, USA; 2015-02-27 - 2015-03-01; in: "19th Symposium on Interactive 3D Graphics and Games", Proceedings of ACM SIGGRAPH 2015 Posters, (2015), ISBN: 978-1-4503-3392-4; 130.

English abstract:
Pixel art was frequently employed in games of the 90s and earlier. On today's large and high-resolution displays, pixel art looks blocky. Recently, an algorithm was introduced to create a smooth, resolution-independent vector representation from pixel art. However, the algorithm is far too slow for interactive use, for example in a game. This poster presents an efficient implementation of the algorithm on the GPU, so that it runs at real-time rates and can be incorporated into current game emulators.

image processing, depixelizing, pixel art

Electronic version of the publication:

Created from the Publication Database of the Vienna University of Technology.