[Back]


Talks and Poster Presentations (with Proceedings-Entry):

S. Wallner, M. Pichlmair, M. Hecher, M. Wimmer:
"Modeling Routinization in Games: An Information Theory Approach";
Talk: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London, England; 2015-10-05 - 2015-10-07; in: "2015 Annual Symposium on Computer-Human Interaction in Play", (2015), ISBN: 978-1-4503-3466-2; 727 pages.



English abstract:
Routinization is the result of practicing until an action stops being a goal-directed process. This paper formulates a definition of routinization in games based on prior research in the fields of activity theory and practice theory. Routinization is analyzed using the formal model of discrete-time, discrete-space Markov chains and information theory to measure the actual error between the dynamically trained models and the player interaction. Preliminary research supports the hypothesis that Markov chains can be effectively used to model routinization in games. A full study design is presented to further explore and verify this hypothesis.

Keywords:
Routinization, Markov Chains, Information Theory, Games


Electronic version of the publication:
http://publik.tuwien.ac.at/files/PubDat_242058.pdf


Created from the Publication Database of the Vienna University of Technology.