Talks and Poster Presentations (with Proceedings-Entry):
M. Schütz, M. Wimmer:
"High-Quality Point-Based Rendering Using Fast Single-Pass Interpolation";
Talk: Digital Heritage 2015,
- 2015-10-02; in: "Digital Heritage 2015",
We present a method to improve the visual quality
of point cloud renderings through a nearest-neighbor-like interpolation
of points. This allows applications to render points at larger
sizes in order to reduce holes, without reducing the readability of
fine details due to occluding points. The implementation requires
only few modifications to existing shaders, making it eligible to be
integrated in software applications without major design changes.
Computer graphics, point clouds, WebGL
Electronic version of the publication:
Created from the Publication Database of the Vienna University of Technology.