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Diplom- und Master-Arbeiten (eigene und betreute):

M. May:
"Design and Implementation of a Shader Infrastructure and Abstraction Layer";
Betreuer/in(nen): M. Wimmer, R.F. Tobler; Institut für Computergraphik und Algorithmen, 2015.



Kurzfassung englisch:
Programming the GPU is more important than ever, but the organization and development of shader code for the GPU is a difficult task. Can this process be embedded into the high level language C#, gain from the features of its toolchain and enrich shader development?

For this purpose this thesis describes the design and implementation of a framework to abstract and embed shader development into C# with an internal domain-specific language (iDSL for short) as front-end and a plug-in system in the back-end to support expandable optimizations and different shader languages as targets.

The implemented framework fits shader development into the C# toolchain, supporting autocompletion, and type error checking in the editor. The system offers good modularity and encourages developing shaders in reusable parts.

This diploma thesis was developed in cooperation with VRVis Research Center in Vienna, Austria.


Elektronische Version der Publikation:
http://publik.tuwien.ac.at/files/PubDat_243802.pdf


Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.