C. Brandstätter, S. Schaat, A. Wendt, M. Fittner:
"How Agents Use Breadcrumbs to Find Their Way";
Journal of Computers, 12 (2017), 1; S. 89 - 96.

Kurzfassung englisch:
An autonomous agent must know where it is, which objects are in the nearby surrounding area
and where it can find already seen, far away objects. On the basis of the existing cognitive architecture
Simulation of Mental Apparatus and Applications (SiMA) at the Institute of Computer Technology (ICT) we
show, how cognitive architectures can get extended by location awareness and navigation. This paper deals
with the problem of self-localization and path finding. Therefore, landmarks, locations and regions will be
used. Actions lead the agent from one location to another. Locations are hierarchically grouped together to
regions. The functionality was implemented exemplary in a multiagent simulation using simplified
scenarios. The results confirm the prospects. Now we can start to introduce the functionality in our full
featured main simulator.

Artificial General Intelligence, Artificial Recognition System, Cognitive Architectures, Cognitive 1 Automation, Landmarks, Localization, Navigation, Psychoanalytically Inspired AI, Software Agents.

"Offizielle" elektronische Version der Publikation (entsprechend ihrem Digital Object Identifier - DOI)

Elektronische Version der Publikation:

Erstellt aus der Publikationsdatenbank der Technischen Universitšt Wien.