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Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):

A. Mossel, M. Kröter:
"Streaming and Exploration of Dynamically Changing Dense 3D Reconstructions in Immersive Virtual Reality";
Poster: 15th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Meriada, Mexico; 19.09.2016 - 23.09.2016; in: "Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", (2016), ISBN: 978-1-5090-3740-7; S. 43 - 48.



Kurzfassung englisch:
We introduce a novel framework that enables large-scale dense 3D
scene reconstruction, data streaming over the network and immersive
exploration of the reconstructed environment using virtual reality.
The system is operated by two remote entities, where one entity
- for instance an autonomous aerial vehicle - captures and reconstructs
the environment as well as transmits the data to another entity
- such as human observer - that can immersivly explore the 3D
scene, decoupled from the view of the capturing entity. The performance
evaluation revealed the framework´s capabilities to perform
RGB-D data capturing, dense 3D reconstruction, streaming and dynamic
scene updating in real time for indoor environments up to a
size of 100m2, using either a state-of-the-art mobile computer or
a workstation. Thereby, our work provides a foundation for enabling
immersive exploration of remotely captured and incrementally
reconstructed dense 3D scenes, which has not shown before
and opens up new research aspects in future.

Schlagworte:
Dense 3D Reconstruction, Immersive Exploration, Streaming, Virtual Reality


"Offizielle" elektronische Version der Publikation (entsprechend ihrem Digital Object Identifier - DOI)
http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0035

Elektronische Version der Publikation:
http://publik.tuwien.ac.at/files/PubDat_250044.pdf


Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.