Talks and Poster Presentations (with Proceedings-Entry):

T. Ortner, J. Sorger, G. Hesina, H. Piringer, E. Gröller et al.:
"Vis-a-ware: Integrating spatial and non-spatial visualization for visibility-aware urban planning";
Talk: IEEE Visualization, Baltimore; 2016-10-23 - 2016-10-28; in: "IEEE Transactions on Visualization and Computer Graphics", IEEE Transactions on Visualization and Computer Graphics, 23 Issue 2 (2017), ISSN: 1077-2626; 1139 - 1151.

English abstract:
3D visibility analysis plays a key role in urban planning for assessing the visual impact of proposed buildings on the cityscape. A call for proposals typically yields around 30 candidate buildings that need to be evaluated with respect to selected viewpoints. Current visibility analysis methods are very time-consuming and limited to a small number of viewpoints. Further, analysts neither have measures to evaluate candidates quantitatively, nor to compare them efficiently. The primary contribution of this work is the design study of Vis-A-Ware, a visualization system to qualitatively and quantitatively evaluate, rank, and compare visibility data of candidate buildings with respect to a large number of viewpoints. Vis-A-Ware features a 3D spatial view of an urban scene and non-spatial views of data derived from visibility evaluations, which are tightly integrated by linked interaction. To enable a quantitative evaluation we developed four metrics in accordance with experts from urban planning. We illustrate the applicability of Vis-A-Ware on the basis of a use case scenario and present results from informal feedback sessions with domain experts from urban planning and development. This feedback suggests that Vis-A-Ware is a valuable tool for visibility analysis allowing analysts to answer complex questions more efficiently and objectively.

"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)

Electronic version of the publication:

Created from the Publication Database of the Vienna University of Technology.