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Wissenschaftliche Berichte:

U. Herbig, M. Sečujski, A. Drakos, S. Nikoletseas, N. Stembert, S. Krco, M. Katsaros, S. Ziegler, A. Pacheco Huamani:
"Culturaneum-Mobile and Interactive Pervasive Museum of European Cultural Heritage Based on Augmented Reality, Multilingual Voice Interactions, Crowdsourcing and Spatiotemporal Representation of Cultural Objects";
Bericht für European Commission: H2020-SC6-CULT-COOP-2016-2017; 2016; 151 S.



Kurzfassung englisch:
Culturaneum will change user experience in museums and cultural heritage sites. It will develop a mobile and interactive pervasive museum of European cultural heritage, based on augmented reality, multilingual voice interactions, crowdsourcing and spatiotemporal interconnection of cultural objects. It will enrich the interaction with cultural objects through a smart phone application and an online platform, enabling to:
- Interconnect cultural objects across space and time, by
o Designing and specifying a new data model of spatiotemporal points of interest for cultural objects;
o Developing an interactive map enabling users to navigate from object to object and across time periods, with a "web of cultural objects";
o Leveraging on crowdsourcing mechanisms to identify new objects to be potentially included into virtual collections by experts with information.
- Extend Augmented Reality experience with:
o A customizable avatarized guide interacting with visitors;
o An user-friendly platform enabling to link real images (instead of QR codes) with augmented reality;
o An improved augmented reality representation of cultural buildings and constructions based on photogrammetry and real pictures (beyond the usual 3D modelling of buildings);
- Enable quasi-natural audio interaction with:
o Multilingual communication;
o Bidirectional audio interaction enabling the user to ask questions and dialogue with its avatarized guide;
o Voice morphing to customize the voice of the avatar for historical figures.
Culturaneum will virtually reconnect cultural objects with their original context and develop links with related objects, regardless of their location. It will enable museums and cultural sites to offer an enriched user experience with increased visibility without investment costs. It will increase European citizens' curiosity for art and their understanding of cultural heritage, supporting access to culture and citizens' engagement with it in less developed regions.

Schlagworte:
Augmented Reality, Multilingual Voice Interactions, Crowdsourcing, Spatiotemporal Representation

Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.