Diploma and Master Theses (authored and supervised):
"Haptic Feedback in Room-Scale VR";
Supervisor: M. Wimmer, M. Schütz;
Institut für Computergraphik und Algorithmen,
final examination: 2017-07-18.
Virtual reality (VR) is now becoming a mainstream medium. Current systems like the HTC Vive offer accurate tracking of the HMD and controllers, which allows for highly immersive interactions with the virtual environment. The interactions can be further enhanced by adding feedback. As an example, a controller can vibrate when it is close to a grabbable ball.
As such interactions are not exhaustingly researched, we conducted a user study. Specifically, we examine:
- grabbing and throwing with controllers in a simple basketball game.
- the influence of haptic and optical feedback on performance, presence, task load, and usability.
- the advantages of VR over desktop for point-cloud editing.
virtual reality, room-scale VR, throwing, grabbing, physics, basketball, haptic feedback, optical feedback, controllers, point cloud, point-cloud editing, presence, performance, usability, task load
Electronic version of the publication:
Created from the Publication Database of the Vienna University of Technology.