Talks and Poster Presentations (with Proceedings-Entry):

V. Dagiene, G. Futschek, J. Koivisto, G. Stupurienė:
"The Card Game of Bebras-like Tasks for Introducing Informatics Concepts";
Talk: ISSEP 2017, Helsinki; 2017-11-13 - 2017-11-15; in: "ISSEP 2017 Online Proceedings", (2017), 5 pages.

English abstract:
The Bebras challenge on Informatics and Computational Thinking is an education community network which consolidates over 60 countries with aim to introduce informatics (computer science) concepts to pupils [1]. Usually Bebras challenge are performed using online platforms to solve informatics problems. Bebras tasks contain concepts of about nearly all areas of basic informatics. Tasks are an essential part of the challenge. Each task involves at least one informatics concept. An idea of a card game was originated on the ground of the Bebras tasks. Children like games and countless card games exist. Most card games are old folk games with varying rules by region, culture, and person. We have created Bebras-like tasks on cards, placing one task per card and short basic information on informatics concepts involved in the task. Some variants of the game rules are proposed as well. The card games based on Bebras-like tasks should stimulate teachers and pupils to deepen their knowledge in informatics and also inspire cooperation and work together, including collaboration in decision-making, looking for the best solutions, etc. [3]. Informatics concepts are introduced by using inventive storytelling questions. This didactical way is based on constructivist learning approach, when both teachers and pupils could learn through: 1) developing (constructing) tasks, and 2) analysing their solutions and explaining the essence of these tasks and why it's informatics (deconstructing) [2].

informatics education, informatics concepts, problem solving, computational thinking, constructionist learning, Bebras-like tasks

Electronic version of the publication:

Created from the Publication Database of the Vienna University of Technology.