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Talks and Poster Presentations (with Proceedings-Entry):

M. Schaekermann, G. Ribeiro, G. Wallner, S. Kriglstein, D. Johnson, A. Drachen, R. Sifa, L. Nacke:
"Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"";
Talk: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPlay), Amsterdam; 2017-10-15 - 2017-10-18; in: "Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17)", ACM, (2017), 143 - 156.



English abstract:
Identifying player motivations such as curiosity could help game designers analyze player profiles and substantially improve game design. However, research on player profiling focuses on generalized personality traits, not specific aspects of motivation. This study examines how player behaviour indicates constructs of curiosity-related motivation. It contributes a more discriminating operationalization of game-related curiosity. We derive a curiosity measure from established self-report survey methodologies relating to social capital, behavioural activation, obsessive/harmonious passion, and BrainHex player types. We present the results of a cross-sectional study with data from 1,745 players of Destiny--a popular shared-world first-person shooter (FPS) game. Behaviour metrics were paired with four curiosity factors: 'social' curiosity, 'sensory/cognitive' curiosity, 'novelty-seeking' curiosity, and 'explorative' curiosity. Our findings provide key insights into the relationships between players curiosity and their in-game behaviour. We infer curiosity-related motivational profiles from behaviour metrics, and discuss how this may impact game design and player-computer interaction.

Keywords:
Games; Personality; Curiosity; Motivation; Behaviour


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.1145/3116595.3116603


Created from the Publication Database of the Vienna University of Technology.