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Talks and Poster Presentations (with Proceedings-Entry):

B. Andrade, C. Zyngier, H. Tellioglu, A. Moura:
"Methodological Guide for the Gamification of Geodesign Applied to Urban Planning: For a Ludic Experience on the Project of Alternative Futures for the City with Children";
Talk: SIGraDi 2017, XXI Congreso de la Sociedad Iberoamericana de Gráfica Digital "Resilience Design", Concepción, Chile; 2017-11-22 - 2017-11-24; in: "Proceedings of the XXI Congreso de la Sociedad Iberoamericana de Gráfica Digital", (2017), 1 - 5.



English abstract:
This article aims to present a Methodological Guide to add gamification elements to the Geodesign framework when planning the future of the city, using Geogames such Minecraft, with the participation of children in Tirol, in Brazil. The problematic tackled is related to the challenges that participants of a Geodesign workshop face when co-designing projects as alternative futures for the territory, such as losing engagement and involvement. To support the participants overcome these challenges we incorporate playfulness into the some of the Geodesign workshop phases enhancing geovisualization, collaboration and cognition.

Keywords:
Geodesign; Geogames; Geovisualization; Participatory Planning; Chindrenīs Design


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.5151/sigradi2017-072

Electronic version of the publication:
https://www.proceedings.blucher.com.br/article-details/roteiro-metodolgico-para-gamificao-do-geodesign-aplicado-ao-planejamento-urbano-por-uma-experincia-ldica-no-projeto-de-futuros-alternativos-para-a-cidade-com-crianas-27667


Created from the Publication Database of the Vienna University of Technology.