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Beiträge in Tagungsbänden:

K. Gugerell, M. Jauschneg, M. Platzer, M. Berger:
"Playful Participation with Urban Complexity - Evaluation of the Co-Located Seriuos Game Mobility Safari in Vienna";
in: "Real Corp 2017", M. Schrenk et al. (Hrg.); Real Corp, 2017, ISBN: 978-3-9504173-3-3, S. 413 - 420.



Kurzfassung englisch:
The issue of engaging citizens in urban development and planning has experienced a significant increase in
recent years. Traditional planning, control and communication approaches are reaching their limits in a more
complex stakeholder landscape and an increasing desire of citizens for engagement. Novel approaches to
inform and involve citizens in a playful co-creation process are necessary. Serious games and gaming are
increasingly considered as the magic bullet for elevated stakeholder involvement and citizen engagement in
urban planning and governance. But they are also discussed as means to instigate learning and capacity
building processes and to raise awareness for urban core topics. These learning processes can unfold in
different formats, such as social or game-based learning. This paper investigates, if playing the serious game
prototype `Mobility Safari´ instigates social and specific learning processes and motivates players for a
playful public participation. The Mobility Safari is a serious game prototype that was developed for the City
of Vienna, integrating Vienna´s SMART city ambition to transition towards a more sustainable mobility
system. The analysis illustrates that the serious game indeed instigates and evokes learning processes during
the game play and in the debrief covering a broad range of different learning activities and social interaction.
Incomplete rule-sets and un-governed situations triggered discussions where the players linked the gamewith
their real-world experience and were urged to confront those experiences and actual practises. On the
other hand, the willingness for active participation, which indeed takes a lot of effort, could be observed less
often. Our analysis suggests that Mobility Safari is indeed a suitable mean for learning processes and support
in a moderate way the interest in participation processes. We learned that a careful design, facilitation and
sufficient time for a debrief to reflect on the game experience is crucial for a deeper learning experience that
is meaningful for real-world contexts.

Schlagworte:
Fachkonzept Mobilität 2025, participation, mobility, civic learning, engagement


Elektronische Version der Publikation:
http://publik.tuwien.ac.at/files/publik_267629.pdf


Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.