Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):
C. Drescher, G. Wallner, S. Kriglstein, R. Sifa, A. Drachen, M. Pohl:
"What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data";
Vortrag: CHI'18,
Montreal;
21.04.2018
- 26.04.2018; in: "Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems",
New York
(2018),
ISBN: 978-1-4503-5620-6;
S. 560:1
- 560:13.
Kurzfassung englisch:
In recent years, microblogging platforms have not only become an important communication channel for the game industry to generate and uphold audience interest but also a rich resource for gauging player opinion. In this paper we use data gathered from Twitter to examine which topics matter to players and to identify influential members of a game's community. By triangulating in-game data with Twitter activity we explore how tweets can provide contextual information for understanding fluctuations in in-game activity. To facilitate analysis of the data we introduce a visual data exploration tool and use it to analyze tweets related to the game Destiny. In total, we collected over one million tweets from about 250,000 users over a 14-month period and gameplay data from roughly 3,500 players over a six-month period.
Schlagworte:
destiny, gameplay data, online community, twitter
"Offizielle" elektronische Version der Publikation (entsprechend ihrem Digital Object Identifier - DOI)
http://dx.doi.org/10.1145/3173574.3174134
Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.