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Vorträge und Posterpräsentationen (mit Tagungsband-Eintrag):

C. Drescher, G. Wallner, S. Kriglstein, R. Sifa, A. Drachen, M. Pohl:
"What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data";
Vortrag: CHI'18, Montreal; 21.04.2018 - 26.04.2018; in: "Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems", New York (2018), ISBN: 978-1-4503-5620-6; S. 560:1 - 560:13.



Kurzfassung englisch:
In recent years, microblogging platforms have not only become an important communication channel for the game industry to generate and uphold audience interest but also a rich resource for gauging player opinion. In this paper we use data gathered from Twitter to examine which topics matter to players and to identify influential members of a game's community. By triangulating in-game data with Twitter activity we explore how tweets can provide contextual information for understanding fluctuations in in-game activity. To facilitate analysis of the data we introduce a visual data exploration tool and use it to analyze tweets related to the game Destiny. In total, we collected over one million tweets from about 250,000 users over a 14-month period and gameplay data from roughly 3,500 players over a six-month period.

Schlagworte:
destiny, gameplay data, online community, twitter


"Offizielle" elektronische Version der Publikation (entsprechend ihrem Digital Object Identifier - DOI)
http://dx.doi.org/10.1145/3173574.3174134


Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.