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Talks and Poster Presentations (with Proceedings-Entry):

V. Kalaydzhieva, U. Pont, A. Mahdavi:
"Gamification and building performance simulation: From model generation to numeric thermal bridge analysis";
Talk: BauSIM2018 - 7. Deutsch-Österreichische IBPSA -Konferenz Tagungsband, Karlsruhe, Germany; 2018-09-26 - 2018-09-28; in: "Proceedings of BauSim2018", A. Wagner, P. von Both et al. (ed.); (2018), Paper ID 1106, 8 pages.



English abstract:
This contribution explores the potential of gamification approaches in the architectureengineering-construction
domain. Gamification is generally defined as the application of gamedesign elements and game principles in nongame
contexts. It has been suggested that this approach might improve learning processes, encourage user engagement, and benefit
organizational productivity. While such approaches have been applied to architectural design (e.g. parametric design tools for "playful" handling of forms), less attention has been paid to the exploration of such concepts in the building performance assessment domain.
In this context, we explore the suitability of a well-known commercially available sandbox game as a potential model generation platform for the simulation-based numeric analysis of
thermal bridges. Potential data transfer routines to an advanced thermal bridge simulation tool and associated workflows have been examined and documented. Both the transfer of geometry
and semantic information (e.g., different building materials, thermal properties) were investigated. The contribution highlights advantages, disadvantages, and potential of one approach for simulation-supported workflows. Moreover, it identifies future research efforts necessary for improved interoperability between gamification-oriented model generation environments and numeric simulation applications.

German abstract:
(no german abstract)
This contribution explores the potential of gamification approaches in the architectureengineering-construction
domain. Gamification is generally defined as the application of gamedesign elements and game principles in nongame
contexts. It has been suggested that this approach might improve learning processes, encourage user engagement, and benefit
organizational productivity. While such approaches have been applied to architectural design (e.g. parametric design tools for "playful" handling of forms), less attention has been paid to the exploration of such concepts in the building performance assessment domain.
In this context, we explore the suitability of a well-known commercially available sandbox game as a potential model generation platform for the simulation-based numeric analysis of
thermal bridges. Potential data transfer routines to an advanced thermal bridge simulation tool and associated workflows have been examined and documented. Both the transfer of geometry
and semantic information (e.g., different building materials, thermal properties) were investigated. The contribution highlights advantages, disadvantages, and potential of one approach for simulation-supported workflows. Moreover, it identifies future research efforts necessary for improved interoperability between gamification-oriented model generation environments and numeric simulation applications.


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.5445/IR/1000085743

Electronic version of the publication:
http://www.ibpsa.org/?page_id=291


Created from the Publication Database of the Vienna University of Technology.