Beiträge in Tagungsbänden:
Ch. Luksch, L. Prost, M. Wimmer:
"Real-Time Approximation of Photometric Polygonal Lights";
in: "ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games",
C. Casas Desantes (Hrg.);
ACM Press,
2020,
S. 1
- 18.
Kurzfassung englisch:
We present a real-time rendering technique for photometric polygonal lights. Our method uses a numerical integration technique based on a triangulation to calculate noise-free diffuse shading. We include a dynamic point in the triangulation that provides a continuous near-field illumination resembling the shape of the light emitter and its characteristics. We evaluate the accuracy of our approach with a diverse selection of photometric measurement data sets in a comprehensive benchmark framework. Furthermore, we provide an extension for specular reflection on surfaces with arbitrary roughness that facilitates the use of existing real-time shading techniques. Our technique is easy to integrate into real-time rendering systems and extends the range of possible applications with photometric area lights.
"Offizielle" elektronische Version der Publikation (entsprechend ihrem Digital Object Identifier - DOI)
http://dx.doi.org/10.1145/3384537
Elektronische Version der Publikation:
https://publik.tuwien.ac.at/files/publik_291773.pdf
Erstellt aus der Publikationsdatenbank der Technischen Universität Wien.