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Contributions to Proceedings:

W. Tatzgern, B. Mayr, B. Kerbl, M. Steinberger:
"Stochastic Substitute Trees for Real-Time Global Illumination";
in: "Symposium on Interactive 3D Graphics and Games", ACM Press, 2020, 1 - 9.



English abstract:
With the introduction of hardware-supported ray tracing and deep learning for denoising, computer graphics has made a considerable step toward real-time global illumination. In this work, we present an alternative global illumination method: The stochastic substitute tree (SST), a hierarchical structure inspired by lightcuts with light probability distributions as inner nodes. Our approach distributes virtual point lights (VPLs) in every frame and efficiently constructs the SST over those lights by clustering according to Morton codes. Global illumination is approximated by sampling the SST and considers the BRDF at the hit location as well as the SST nodes´ intensities for importance sampling directly from inner nodes of the tree. To remove the introduced Monte Carlo noise, we use a recurrent autoencoder. In combination with temporal filtering, we deliver real-time global illumination for complex scenes with challenging light distributions.


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.1145/3384382.3384521

Electronic version of the publication:
https://publik.tuwien.ac.at/files/publik_291960.pdf


Created from the Publication Database of the Vienna University of Technology.