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Talks and Poster Presentations (with Proceedings-Entry):

C. Schönauer, C. Bösch, T. Wechdorn, J. Göllner, A. Peer, A. Mossel, H. Kaufmann:
"Physical object interaction in first responder mixed reality training";
Talk: SPIE Defense + Commercial Sensing, Anaheim; 2020-04-26 - 2020-04-30; in: "Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations", SPIE, Volume 11426 (2020), 61 - 73.



English abstract:
Virtual Reality (VR) systems can improve the training of first responders for crisis preparedness in a number of ways. Realistic simulation of physical objects, however, is challenging. The huge variety of equipment pieces and other objects specialists in first responder units - and in particular CBRN-troops - interact with further increases the effort. In this paper, we present a novel and flexible Mixed Reality (MR) training system for first responders that enables the integration of physical objects by using Augmented Virtuality (AV) and "binary tracking". A Head Mounted Display (HMD) immerses the user in VR, while augmenting the visualization with 3D imagery of real objects, captured by an RGB-D sensor. In addition, a RFID-reader at the user's hand detects the presence or absence (binary response) of certain equipment items. Our proposed MR system fuses this information with data of an inertial motion capture suit to an approximate global object pose and distributes it. Our solution provides a wide range of options for physical object interaction and collaboration in a multi-user MR environment. In addition, we demonstrate the training capabilities of our proposed system with a multi-user training scenario, simulating a CBRN crisis. Results of our technical and quantitative user evaluation with 13 experts in CBRN response from the Austrian Armed Forces (National Defense Academy & Competence Center NBC Defense) indicate strong applicability and user acceptance. Over 80% of the participants found it easy or very easy to interact with physical objects and liked the multi-user training much or very much.

Keywords:
Virtual Reality, Mixed Reality, Augmented Virtuality, Training, CBRN, Interaction, 3D Object Interaction, Physical Object Interaction


"Official" electronic version of the publication (accessed through its Digital Object Identifier - DOI)
http://dx.doi.org/10.1117/12.255739


Created from the Publication Database of the Vienna University of Technology.